Overall, if you like the 'CR' system, I recommend this game. An extensive campaign system (to combine games strung together) is also included.Īnd of course, it comes with an AI system of charts, so like other titles in the 'Chain Reaction' system, this game can be played solo. It also has a 10 mission campaign (which can be played as single missions if you want). The game comes with 3 types of missions, Patrol, Attack and Defend. Rolled against a units Rep number, successes are counted against a chart and depending on if the target is 'In Cover' or not, a result is achieved. Reinforcements can randomly appear in the game they show up based on the Competitive Activation check.Ĭombat is resolved by starting with 2d6, adding or subtracting dice do to circumstances. The higher organization HQ stands can be used to replace the Reputation number of lesser rated formations. If playing at Battalion level there will be a Battalion HQ stand. If playing at a Company level, there will be a HQ stand and a 'Company Support Weapon'. Companies are made up of 3 Platoons, Battalions are made up of 3 Companies. Platoons are made up of 2-3 stands with an additional support weapon (MG, AT weapon or Mortar). The game also includes a TON of vehicles obviously their stats vary vehicle to vehicle.īasing is similar to FoW, multiple figures to a stand. Infantry movement speeds and weapon ranges are generic.
This is used to make reaction checks, when in combat, and rallying. Units are rated with a 'Reputation' number. The game uses many of the concepts of the 'CR' system, a system I enjoy. I've been looking for a system to replace 'Flames of War', and I was hoping this was it.